AI Insights · Timothy · October 2021
Top 5 Sports Games Performance in Brazil Q3 2021
Explore the performance trends of the top 5 sports games on a unified platform in Brazil during Q3 2021, including key metrics like weekly downloads, revenue, and active users.
In Q3 2021, the top 5 sports games in Brazil showed diverse performance trends across various key metrics. Here’s a closer look at each game’s performance based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com saw fluctuations in weekly revenue, with a peak of around $77K in mid-August and a low of approximately $48K in early August. Weekly downloads ranged from about 215K to 286K, reaching their highest in early September. Active users showed a general upward trend, starting from around 2.9M in late June and peaking at approximately 3.3M by the end of September.
Soccer Superstar by Real Free Soccer experienced relatively modest revenue, peaking at about $93 in early September. Weekly downloads showed a declining trend, starting at around 225K in late June and dropping to approximately 158K by the end of September. Active users also decreased, from about 972K to around 1.1M over the quarter.
Dream League Soccer 2024 from First Touch Games Ltd. maintained steady revenue, with weekly figures hovering around $16K to $19K throughout the quarter. Downloads showed an upward trend, starting at about 93K in late June and reaching around 125K by the end of September. Active users saw a slight increase, peaking at approximately 1.89M in late September.
Pooking - Billiards City by 孟磊 朱 had minimal revenue, with only a few weeks showing earnings, peaking at $26 in mid-July. Downloads showed a positive trend, starting at around 73K in late June and peaking at approximately 119K by the end of September. Active users generally increased from about 833K to around 948K over the quarter.
EA SPORTS FC™ Mobile Soccer from Electronic Arts showed fluctuating revenue, peaking at around $32K in late June. Downloads varied, starting at about 81K in late June and reaching approximately 98K by the end of September. Active users remained relatively stable, with a slight increase towards the end of the quarter, peaking at around 3.2M.
For more detailed insights and data, visit Sensor Tower.